Chase Analytics
How to Read the Model
1. Status mapScan quadrants for undervalued vs cooling offenses.
2. OSI + PALSPair composite strength with schedule-adjusted confirmation.
3. ArchetypeRead ABQ/RCV shape as a profile label.
4. PP-Gap + projOSIProcess vs production for market lean.
5. ContextConfirm trend, platoon, pitcher hand, sample size.
Numerical Interpretation

OSI tiers

TierRangeRead
Elite85+Complete offensive weapon
High Level75—84Reliable top-tier unit
Dangerous65—74Can run hot in stretches
Inconsistent50—64Matchup-dependent
Weak<50Limited run paths

Pitching Score tiers

TierRange
Ace85+
Solid70—84
Average55—69
Volatile<55

Sample size: prefer YTD for stability; L7 is momentum-only (small sample warning).

All Formulas
ABQ = 30% Discipline + 35% Contact + 20% Pitch Pressure + 15% K Avoidance
RCV = 35% wRC+ + 32% Barrel/park + 20% ISO/park + 13% HardHit/park
OBR = 65% xwOBA + 35% BB%
OSI = 43% RCV + 37% ABQ + 20% OBR
projOSI = OSI + clip((xwOBA - wOBA) — 450, -8, +8)
OOR = 55% HvR + 45% HvL — PALS = (BA+ + PTF+) / 2

Metrics are pool-normalized to 0—100 within the active leaderboard sample. Park factors adjust barrel/ISO/hard-hit for home environment.

Nine Signal Definitions
Signal 1 — K% vs OBR

Soft K% arm vs elite on-base floor.

Threshold: K% low, OBR high — Angle: Over offense

Signal 2 — BB% vs ABQ

Walk rate vs lineup patience.

Angle: Traffic or pitcher edge

Signal 3 — HR/9 vs RCV

Flyball risk vs damage lineup.

Angle: Over total / HR props

Signal 4 — OSI vs Pitching Score

Offense vs opposing staff quality.

Signal 5 — PALS + projOSI

Process vs results alignment.

Signal 6 — OBR + BB%

Table-setting environment.

Signal 7 — ABQ platoon

Handedness split edge.

Signal 8 — RCV archetype

Offensive shape classification.

Signal 9 — Schedule OOR

Opponent context vs baseline.

Convergence: Fired signals sum weighted votes (PP-Gap counts double). Play flag at 4+ weighted convergence.

Archetype System (9 profiles)
Elite Engine

High RCV + High OBR — complete profile. ML/over lean.

Power Leverage

High/Mid — slug-first. Over F5 if SP vulnerable.

Boom-or-Bust

High/Low — volatile overs, risky unders.

Table Setter Plus

Mid/High — grind, RL +0.5.

Balanced

Mid/Mid — neutral, use signals.

Contact Floor

Mid/Low — limited paths.

OBP First

Low/High — walks, unders on K arms.

Glove Line

Low/Mid — weak damage.

Cold Profile

Low/Low — under lean.

Searchable Glossary (A—Z)