| Tier | Range | Read |
|---|---|---|
| Elite | 85+ | Full offensive strength |
| Strong | 75—84 | Reliable top-tier unit |
| Dangerous | 65—74 | Real upside, more matchup-sensitive |
| Average / volatile | 50—64 | Needs context confirmation |
| Weak | <50 | Limited run paths |
| Tier | Range |
|---|---|
| Ace | 85+ |
| Solid | 70—84 |
| Average | 55—69 |
| Volatile | <55 |
Sample-size rule: use YTD for baseline, L30/L14 for confirmation, and L7 as momentum only.
Metrics are pool-normalized to 0—100 within the active leaderboard sample. Park factors adjust barrel/ISO/hard-hit for home environment.
Read: Low-K arm against a lineup with on-base floor.
Use: Traffic, team total, and over context.
Read: Command risk against a patient lineup.
Use: Walk/traffic pressure or pitcher edge if command is clean.
Read: Homer risk against damage quality.
Use: HR props, totals, and slug-heavy lineup spots.
Read: Offense strength versus staff suppression.
Use: Primary matchup gap.
Read: Schedule-adjusted quality plus regression support.
Use: Buy-low or fade confirmation.
Read: Table-setting against walk risk.
Use: Run creation paths without needing homers.
Read: Handedness-specific plate-process edge.
Use: Lineup construction and SP hand context.
Read: Damage/traffic profile label.
Use: Decide whether the team wins through slug or base traffic.
Read: Opponent difficulty versus baseline.
Use: Separate real form from soft/tough schedule noise.
Convergence: Fired signals sum weighted votes (PP-Gap counts double). Play flag at 4+ weighted convergence.
High RCV + High OBR — complete profile. ML/over lean.
High/Mid — slug-first. Over F5 if SP vulnerable.
High/Low — volatile overs, risky unders.
Mid/High — grind, RL +0.5.
Mid/Mid — neutral, use signals.
Mid/Low — limited paths.
Low/High — walks, unders on K arms.
Low/Mid — weak damage.
Low/Low — under lean.